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Ghostbusters Video Game - PS2 Review
17 comments
I don’t know if its just my copy of the game or the PS2 I’m playing on, but in the later levels I am having a huge problem with the game freezing. I’m on what I think is the last level and have had it freeze four times on me
Yeah, my PS2 version freezes ALL the time. I thought I was the only one but after doing some research online, its only the Wii and PS2 versions that freeze up. MANY MANY people are getting mad cause their games have been freezing too during game play. As a hard core GB fan, I’m disappointed about all this. I’ve waiting like others for YEARS and YEARS for this and now the time has come and it sucks. Waste of $15. Better off getting the PC or 360/PS3 versions.
Oh good, I thought my PS2 was going out. Its the game. Yeah its happening to me too. Is there a way to avoid the freezing? I havn’t really used my PS2 much in the last 2 years and I really only play on my laptop now.
Yeah it’s not only the ps2 and Wii versions, my ps3’s been doing it sometimes, sometimes it doesn’t’ totally freeze but “lags” only not while I’m online. other times it does freeze and it sucks.
It tends to do ti really bad in menus…
Yeah, I’ve been having the same problems too!! The 1st version froze up on me many times, so I went back and had it exchanged. The new/2nd version worked fine in the beginning but now that I’m further ahead in the game, the darn thing is freezing up on me again. I feel like going back and getting my money back, I say there should be a RECALL…
im at the cemetary level, at the part where you fight the stone cherubs as you go down the walk way to the big door. i beat the cherubs and get to the door, then it goes to a cut scene of the other ghostbusters breaking through a wall, then the game freezes up solid with a roaring like noise. i went and exchanged my copy for a new one, and the new one does the same thing in the same place. i dont know what to do about it!
I’m with you guys on the freezing.
Not only does the game crash while ghostbusting, it crashed four times in the middle of Walter Peck introductory cutscene. I had to sit through the load time four times and never did get to see the end of the sequence, as I eventually decided just to skip it and get on with the game.
In another cinema sequence, the screen just turned into abstract art.
The game (when it works) is fun, but this is by far the shoddiest programming I’ve ever seen for the PS2. We should start e-mailing Atari and demand a recall.
i went to atarisupport.com and i sent a message i think to technical support or something of that nature and it said allow like 5 to 10 days for a response. then when i sent the message i got something in my e-mail that said my case was received and someone would be getting back to me, and it had a case number and everything. that was like 3 days ago.
Here’s what I liked better about the PS2 version over the PS3 version, which is still my favorite of the two [SPOILERS!!]:
-More cut-scenes that make the experience feel more like a movie [though I understand that in the next-gen versions having major chunks of dialogue happen real-time was to make you feel more like you were IN the game as opposed to just watching it].
-Character models - Despite being charicatures - Seemed more emotive and in-character when the cut scenes were actually fully animated. ESPECIALLY Peter - Murray’s dialogue rang much more true with the hand gestures and wild eye movements. The subtle nuiances of the characters SHINED in this iteration.
-Missing dialogue - Some of the jokes in this version had the missing “punchlines” that were absent in the next-gen versions, making the jokes that much more funny. As well as Janine having much more to say.
-Better use of the score - The placement of the music seemed much more appropriate in this version, and used more of the score in general.
-Firehouse used as a hub. ‘Nuff said [and I like the fact that the “start screen” happens from the inside of your “locker"].
-Puzzles/Complexity of the levels: The levels in this version had much more going on. Some examples being the Sedgewick [The twisting/upside down rooms, the battle with this version’s “Spiderwitch", not mention seeing more of her doing her thing as a plain ghost during the beginning of the level], the Sewers [Having to wrangle invisible platforms and then stasis beam them to keep them from rising again, having to stop the slime pumps], the Cemetary [Having to piece the door back together, lining up the matching dancing ghosts to open the gate]. Not to mention the Shandor fight felt much more rewarding.
-Secondary Character Models: I found myself liking most of the secondary character models better, despite them being charactures [the cops at the beginning - No offense Skanker, and the Sedgewick Manager looks like Michael Ensign from the movies, amongst others].
-Level Layout: Despite not being as detailed as it next-gen counterparts, or as big in scope, I tended to prefer the layout, and color scheme [more colors of ectoplasm!! YAY!!] of this version - ESPECIALLY the aforementioned Sedgewick, as it felt more like the version from the first movie…
-Fluidity Of The Story/Dialouge: It just seemed to flow better, and the choices of what take to use for a specific line were impeccable. Especially with Illysa.
-Callbacks To The Second Film: While the next-gen focused on GB1 callbacks, this version gave at least abit more lip-service to the second.
-Secondary Ghosts: I loved the way the Grave Gollum was portrayed in this version, as well as ghosts here that weren’t in the next-gen versions such as the Malevolent Echos, the 8-Bit ghosts, the Snot Hags, the T-Rex, the Black Slime Elemental, the Black Slime Spiders, the Shadow Babies, the Slime Dogs [Terror Dog Babies FTW!!], the Slime Lab Elemental, and even the Black Slime Boss [That’s ALOT of Black Slime!!]. Made for a more well-balanced roster.
-Camera-Angles: I found that this version made better use of camera angles during the cut-scenes that added that much more to the overall feeling of the game.
-THE ENDING: Again it flows better, MUCH better segway into the “franchise” speech, you actually get to see it, and it’s a nice touch that they all look at YOU [and not just your character] and ask “would you like to head up the new franchise?” Not to mention the “bust Slimer” mini-game running throughout the credits!!
Now if only Red Fly and TR had worked together on ONE game, vs. two we have SUPER-UBER-MECHA GB:TVG!!
Lanny
That’s a nice little review you wrote. It makes me want to play more of the game right now…if only I didn’t have LOTS of work to do first :-(
Well I want to start off by saying the Ghost busters game is awesome and is a lot of fun to play. I have the PlayStation 2 version. I also have to add that the dialog is funny and it correlates well to the movies. The voices are accurate as well as their character.
Unfortunately, I also have to add a comment about how horribly the game was made! It freezes ALL THE TIME! I am constantly having to reset my game and re-start the level because on every stage, something goes goofy with the game. I just thought that I’d add to the many comments about the insane amount of bugs the game has. It really makes me sad because it is so fun to play, but your just going to have to tough it out, and deal with it. It just seems that as the game progresses, the worse it gets. I am currently 63% into the game and these couple of levels I just passes were unbelievable! I have “fallen through” the game into the blue screen twice now, about 5-10 freezes, the audio cuts out ALOT, Pecks mouth stopped moving, the screen just goes blank during cut scenes, sometimes without audio. Its like Im waiting to see what happens next! It could be anything!. Well ok Im done now. I am just so disappointed with the bugs and errors. I am going to keep on going though, because I like the game, its just going to take me a year and a half to beat it because I have to repeat levels all the time due to mistakes and errors. My advice, if your a patient person and you love the Ghost Busters its a must have, but if not…just get the Wii version. GhostBusters, more like Ghost-BUG-sters!
hi i am stuck on the first partof the game i got slimmer, but now i cant seem to get the angry chefs to go down i shot them but the red bar will not go down, anyone help???
hey I love this game as well…even if it does freeze up every once in a while, but the reason I am posting this is that I need help.
I am on the first part of the central park level were I have to open the gate to get ecto-1 through, I know I have to slime the grave stones and when I use the capture stream and pull down the grave stones the skeletons pop out….is there suppose to be some order to pulling the grave stones done…Thanks
I’ve got the ps2 version to. Has anyone unlock slimmer out of the phone booth? I really think it’s possible cause when you walk passed him at the firehouse the game makes a sound like u can do something w/ him. Help me out yall. . .
Chris
You can’t get Slimer out of the phone booth. That sound you hear is a glitch that I mentioned in my review posted above:
Another firehouse glitch: Go up to the Slimer cage, then walk backwards from it and you’ll hear the “interact” sound effect. On rare occasions, the “View Tobin’s Spirit Guide” graphic will pop up for a split second in the lower right corner.
It’s because right below that spot in the basement is the Tobin’s Spirit Guide, which *does* have an interact circle in front of it.
i also have this game and would love to play it all the way through why does it freeze cant the platformers programers gety it right come on guys fix it already…..
Well I purchased the game as it was $20. Considering I still have my PS2 and haven’t had the money to upgrade to PS3 or Xbox360, I put up with obtaining the version with the cartoonish faces versus the lifelike faces, because I really wanted to play the game. As previously described by others, the game freezes up with a horrible drone sound that is deafening if you have the volume up. It occurred first at the cutscene in Level 1 with the man from the hotel. The second time, I skipped that cutscene, and was doing fine until some major action involving the Angry Chef pushing a cart at me from the side that resulted in the second freeze. It did now save the previous two stages, but it is annoying. I will eventually upgrade to PS3 or 360 and purchase it for that, assuming there are not nearly as many bugs and there is more room for memory.
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