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Lego Dimensions Review - Starter & Ghostbusters Level Packs

 By Paul Rudoff on Feb. 4, 2016 at 10:34 PM , Categories: Games , Tags:

Last year, I wrote an editorial about Ghostbusters merchandise I hoped to see this year. It was a "wishful thinking" kind of thing because I knew the chances of any of it becoming a reality was slim to none. Well, one of my ideas became a reality...a virtual reality, of sorts. In the toys-to-life video game/toy collection Lego Dimensions, characters from a wide variety of iconic entertainment franchises join forces and battle in worlds outside of their own. Ghostbusters is one of those iconic franchises, and is represented with a level in the Starter Pack, as well as its own sold-separately Level Pack and extra minifigures. I had the chance, recently, to play (to completion) the Starter Pack and the Ghostbusters Level Pack.

The Starter Pack includes the required "Toy Pad" (allows players to import characters and objects into the game), bricks to build the Gateway, Batman minifigure (from DC Comics), Gandalf minifigure (from The Lord of the Rings), Wyldstyle minifigure (from The Lego Movie), and the Batmobile vehicle. There are 269 tiny Lego pieces included to build everything, which is a LOT, but the good news is that it's not necessary to build a single thing. Technically, you can just use the blue base discs as is, and put labels on the vehicle discs, but it's for the best if you build the characters and vehicles. It will make them instantly recognizable, and give you something to grab onto when you need to move them around the toypad - and you WILL need to move them a lot! That said, there is no reason to build the gateway unless you're going to display it or something. The toypad, which has a generous 9-foot-long cord, can be used as is, which makes it much easier to put it away when you're done playing.

I come into this with no experience on toys-to-life games, but with an extensive history on Lego games. I've played and completed every one on the PlayStation 3; with Jurassic World still in play. (I'll get the just-released Avengers when it drops down in price and after all DLC is released.) I think this may be the first Lego game I've ever played that has an install - 478 Mb on PlayStation 3. It should be noted that, in the interest of doing a comprehensive review, I played the entirety of the Starter Pack unpatched and without ever connecting to the internet. By doing that, I'm able to tell you that the "Internet Connection Required" note on the lower right corner of the Starter Pack box isn't entirely true. You do not need an internet connection to play the Starter Pack, the entire 14-level story, and three adventure world (DC Comics, The Lord of the Rings, The Lego Movie). (You access adventure worlds by using a character from that world; like Batman for the DC Comics world.)

You will need to download a 3.7 Gb patch (currently v1.05) to play the bonus "Mystery Dimension" (unlocks after you complete the story) and ALL of the sold-separately extra levels and worlds (and install the trophies for the extra levels). That patch took 10 minutes to download and another 7 minutes to install for me on the PlayStation 3. The reason why it's so large is because it contains the data for EVERY extra level and world, in addition to the bug fixes and the new features. I should also note that, if you disable your internet connection after downloading the patch, you will be nagged with a "Internet Connection Required" prompt when ever you boot up to the main menu. Press circle to skip past it and the game will load up just fine without an active internet connection.



Batman, Gandalf, and Wyldstyle are all easy to build; the Batmobile is a little more complicated since there are no printed instructions for it. I had to follow the in-game on-screen instructions, and BOY would it have been impossible to see the details if I didn't have an HDTV. The game wants you to re-build the vehicles (such as the Batmobile and Ecto-1) into different configurations, but it's not necessary and, quite frankly, after piecing it together the first time, I was tempted to pull out the Kragle and go all Lord Business on the thing! Ten or twenty minutes later, I'm finally in the "playing" portion of the game.

For the most part, the game plays just like the previous standalone Lego games. Part platformer, part puzzle, part beat-'em-up; collect studs, collect gold bricks, access hidden areas... anyone who has played a Lego game will be instantly familiar with it all. However, Lego Dimensions took a lot of what I knew about Lego games and flipped it on its ear. There are some small changes that long-time Lego game fans will likely find annoying. Each of the three characters has a special power, such as Batman's stealth ability, which now requires you to move the physical minifigure from one area of the toypad to another. In the standalone Lego Batman games, you would use his stealth "suit" though the in-game menu. Wyldstyle can "master build", but unlike the standalone Lego Movie game, where you moved a reticle across the screen to select the three build parts, here you move her to each of the three areas on the toypad. Sometimes I had the toypad filled up, so I would have to move things around just so she'd have some free spaces to be moved. I liked the reticle method better. Also, there are times when a boss will "freeze" your character, forcing you to move the physical minifigure to another area on the pad to "break free". It gets annoying real quickly.

Master Building in the firehouse.

One positive use of the toypad is through the use of new keystones: Chroma, Shift, Elemental, Scale, and Locate. Chroma has you painting the in-game characters and then moving the physical characters to match an in-game color design. Sometimes the game gets clever and you have to put two characters on one part of the toypad, such as when you have to mix blue and yellow to make green. Shift is simply moving characters through in-game portals by placing them on colored areas of the pad. Elemental has you assigning elemental powers based on where on the toypad you place a character. Scale shrinks or grows your character. Locate turns the toypad into a glowing compass. The game uses these keystones for some rather fun "pad puzzles", though you won't find them very fun at first since the game isn't very clear on how to use the toypad with these keystones. It flashes a diagram of the toypad in the corner of the screen and assumes you'll figure it out. I had to look online to learn how the Locate keystone works. That pretty much sums up my frustration with the toypad: a toypad icon flashes on the screen with no indication of what I'm supposed to do. So many times I wished it would just throw up a line of text explaining in plain English what it wanted me to do.

In the standalone games (at least the most recent ones), you drive vehicles with dedicated accelerate and reverse/brake buttons. Here, you accelerate by moving the stick up and reverse by moving it down. As you can imagine, that makes the vehicles more difficult to deal with than they should. The Batmobile (and I think *all* vehicle and weapon "physical" minikits) can be upgraded in-game by the character they belong to, in this case, Batman. You use your studs to buy some abilities for the vehicle, and after you've bought enough, you can then use gold bricks to buy the next model of the vehicle (repeat until you've bought the third model). The game will instruct you to reassemble the physical minikit into the different models, but that's not necessary. Just skip through the instruction pages and put the minikit on the central area of the pad when instructed, and the upgrade will be saved to the physical base disc. I didn't realize that I didn't need to buy all Model 1 abilities to unlock the option to upgrade to Model 2 until after I spent the studs.

Not all of the abilities are useful, and some will cause the Batmobile to behave erratically - such as following you around, getting stuck on the environment, screeching its tires as it drives into a wall, and automatically firing its sonic weapon on you causing you to be stuck. The "Extra" abilities are where you'll find the "stud magnet" and "enemies drop studs when killed" features that used to be relegated to red brick extras. Upgrading the Batmobile until you get these two abilities, and the ability to fire weapons, will make collecting studs SO much easier (and be sure to get the Studs x2 red brick in the Lord of the Rings world). Then it's just a matter of farming studs in the Doctor Who story level (where the Cybermen come out of the flame-covered doors on the sides), and you can buy everything you'll ever need.

Red brick cheats are back, but most of the usual cheats are not included (x2 is the only stud multiplier you'll get) and you can only get the red bricks/cheats for the adventure worlds you have access to. So, for the Starter Pack, you'll only be able to get the red bricks for Studs x2, Minikit Detector, and Comic Book-Style Fight Captions (this last one is strictly cosmetic). Thankfully, you can use some working codes to unlock Fast Build and Electric Vehicle Effects (cosmetic) without needing any Ninjago and Back to the Future characters. All other cheats are unobtainable without owning more characters.

Activated Scale keystone in the firehouse basement.

Collectibles abound, namely minikits and gold bricks, but you won't be able to get all of them with just the starter pack characters. You will find lots of extra areas in the story levels that are "locked" because you don't have a character with the necessary ability to go past. So, you can't get 100% completion, or even all minikits in a level, with just the starter pack characters. However, you can get 100% of the non-DLC (level pack) trophies, and the Platinum on PlayStation 3 & 4, with just the starter pack characters. This is because, unlike the standalone games, there are no trophies requiring 100% completion or getting all minikits or anything else. There's even a glitch that will let you get the "complete Portal story level in under 25 minutes" real easily (and a minikit in the Doctor Who story level). That's another reason why I waited until I completed the base game before patching it :-) (Do note that if you do decide to patch the base game, you'll find a new feature called "Hire A Hero". When you come to a "locked" area, you'll be given the chance to spend a LOT of in-game studs on a character with the required ability for 30 seconds. However, you may not be allowed to use them enough times to complete the task.)

There's also no checkpoint system like in the most recent standalone games. If you need to go back into a level for a minikit, you have to play the level all over again and go through until you get to the missing item. You can, thankfully, save and exit once you get it. I was glad when TT Games finally added the checkpoint select system and it really made me sad to see it gone. I hope it's there in the just-released standalone Avengers game.

The story gets the job done, but isn't going to blow you away. The evil Lord Vortech is taking over the various Lego worlds in an effort to do something. Yeah, it lost my attention after a while. It's the little touches, however, that make it enjoyable to sit through. I enjoyed the interaction between the starter characters and the characters from the various properties. Bits of the individual dialog are quite humorous, especially in the Portal story level, where GlaDOS meets up with another sentient AI from a movie that ISN'T one of the known licensed properties. I won't spoil it because it's too good of a cameo. Voice acting is top-notch with the original or previously-appearing actors returning to reprise their roles, either with new dialog or through the use of archive audio. The major roles are covered by Troy Baker (Batman), Elizabeth Banks (Wyldstyle), Tom Kane (Gandalf), Joel McHale (X-PO), and Gary Oldman (Lord Vortech). The one-liners from them are funny the first few times - I get it Wyldstyle, you're NOT a DJ - but lose their appeal after the 100th time. While traveling through one single rift, Batman commented on the brightness of the rift THREE times!


The Starter Pack's Ghostbusters level is the 9th one in the story, and is entitled "The Phantom Zone". Batman, Wyldstyle, and Gandalf go through the streets of New York en route to the Ghostbusters firehouse headquarters. When they get there, they must find a way from the garage bay into the basement, and finally onto the roof where they fight Superman villain General Zod. I was pleasantly surprised to find a whole bunch of little and big nods to Ghostbusters in the level, some only die-hard Ghostheads would get. There's a theater showing "Ghost Smashers" (the original title for the movie), the subway and theater ghosts show up, as does a ghostly mailbox reminiscent of the talking mailbox in The Real Ghostbusters episode "Mr. Sandman, Dream Me a Dream". You'll pass by the slime-covered museum and the Shandor Building (with a doorman inside waiting to be mind-controlled by Wonder Woman), while the Statue of Liberty stomps past "Ray's Bookstore" (no "Occult" due to kids being in the target audience). There are Ghostbusters and Stay Puft Marshmallow billboards here and there, and LOTS of pink slime all over the place. Even Slimer makes a cameo, much to the chagrin of Gandolf. The collectible minikits in the level are mini containment units, though only three of the ten can be obtained with the starter pack characters.

The Ghostbusters look like their real-life toy counterparts, complete with initialized nametags. The firehouse looks very spot-on given the limitations and style of Lego. You won't confuse it for the realistic version in Ghostbusters The Video Game, but it looks right. Janine's desk is there (which I *totally* destroyed!), Peter's office, the lockers... Great job. There's even a logo sign hanging on the left side wall, a nod to the Ghostbusters II logo sign hanging in that spot in the real-life New York City firehouse. Sadly, you don't spend much time in the firehouse. You'll be in the garage bay one minute, down into the basement for a few more, back up to the garage bay, and then up to the roof. I would have liked to have had a full firehouse to explore. Maybe we can get a standalone Lego Ghostbusters game with one in it. Hint, Hint :-)


The Ghostbusters are virtually silent, speaking only four or so short lines pulled from the first movie. The audio quality isn't the same as the new audio recorded for the game and almost sounds like it was "recorded" in a large empty room. Winston does not speak at all in the story level (and you'll hear very little of him in the level pack content). What I was surprised to hear were several pieces of the Ghostbusters soundtrack. Sure, we all knew that the Ray Parker Jr. hit would be there (in regular and instrumental versions), but I was not expecting to hear several pieces of the Elmer Bernstein score, the Bus Boys' "Cleaning Up The Town", and Alessi's "Saving The Day".

Gozer and Vigo do not appear in the story, but you'll deal with them in the level pack. Stay Puft also doesn't appear in the Ghostbusters story level, but a happy Stay Puft and the theme song appear in the story level "Prime Time", and the proton pack is visually incorporated into a Chroma puzzle in one of the final story levels. The Ghostbusters appear again in a cutscene prior to the final story level, in which Batman comes to them in the subway tunnel from Ghostbusters II (though Peter is present, and all are in their uniforms) to recruit them to help in the final battle. The only spoken line is "Judgement Day". After the whole series of recruitment cutscenes, the Ghostbusters are present in the Vorton hub world waiting to go into battle. A flying Ecto-1 appears in the final level, with proper siren sound effect. The PKE Meter plays an important part in the plot of the story, which consists of 14 levels in total. Some are short (Wizard of Oz, Ghostbusters) and some are kinda long (Portal).

It should be noted that you do not need an internet connection or need to download anything to use the extra characters and items in the base game. You can play through the story with Peter Venkman on your team right out of the Ghostbusters level pack box.



In addition to the three minifigure heroes used to start the experience, Lego Dimensions allows gamers to customize their experience with additional expansion packs. Level Packs, Team Packs, and Fun Packs provide new buildable characters, vehicles, tools and gadgets, as well as compelling game content with new mission-based levels and unique in-game abilities. All expansion packs feature well-known properties and provide gamers the opportunity to use everything interchangeably, anywhere throughout the game. The Ghostbusters level pack contains a Peter Venkman minifigure, an Ecto-1 vehicle, and a ghost trap object. This pack lets you access the Ghostbusters level, "A Spook Central Adventure" (I [heart] that name) and the Ghostbusters adventure world (when Peter is on your toypad). As previously stated, you will not be able to play the level and the world without connecting to the internet and downloading a massive patch for the game.

The Ghostbusters level summarizes the story of the first film. It starts with a quick succession of cutscenes showing the guys in the library running off scared by the library ghost, with the title over the shot of them running out. There is no library level, but that means they can include one in a standalone Lego Ghostbusters game (hint, hint). It cuts to Janine on the phone with the hotel (We Got One!"). The first playable area is the firehouse garage bay (from the reverse angle as the story level), where you need to get Ray and Egon dressed in their uniforms. I never would have thought that this oh-so-brief moment from the film would inspire a video game level. Afterward, you're inside the hotel lobby trying to make your way into the ballroom where you'll deal with Slimer. Once he's in the box, you'll be outside the hotel and need to make your way through the streets to the firehouse. The containment unit explodes, and it's back in the street you go as you proceed to the Shandor Building. Inside, you'll go through a very short hallway and up to the temple on the roof. After you fight Gozer, you deal with Stay Puft, and then cross the streams to save the world. The End.


The ghost busting mechanic is actually done very well. It feels very natural and not completely far off from what was done in Ghostbusters The Video Game. You fire your stream at a swarm of ghosts, and when you've wrangled them all (and you actually have to move the stream over every single one), a little meter above your character will fill up. At that point, you need to maneuver them over the ghost trap. In some spots, you pick up the trap and insert it into a nearby containment unit. The only thing that's fundamentally different is that you can't move while you're busting, though you can turn in place. So, you'll need to make sure the ghost trap is on-screen and near the ghosts before you start busting them. There is no pack overheating, like in Ghostbusters The Video Game, which is awesome! You can also use the pack to melt gold bricks.


The Ghostbusters level pack contains 115 pieces and a printed manual showing you how to assemble Peter and his pack. You'll have to follow the in-game instructions to assemble the trap and Ecto-1. The Ecto-1 minikit/toy contains only two wheels, as they needed to make it small enough to fit in the confines of the base disc. So it's more "for show" than for physically playing with (like you could with the Batmobile toy). Since the mini-Ecto-1 can only fit one person "in-game", Ray and Egon follow in a wheelbarrow. It's done is such a humorous way that you can't help but to chuckle.


The Ecto-1 and ghost trap can each be upgraded into three different models/configurations. The Ecto-1 can become the Ecto-1 Blaster, and then the Ecto-1 Water Diver. The Ghost Trap can change into the Ghost Stun 'n Trap, and finally the Proton Zapper. Special features can be purchased for each item, such as Ghostbusters II decals as an alternate paint job for the Ecto-1. There's even a "No Slimer" slime green paint job! Again, as with the Batmobile, you don't need to physically reassemble the toy into these other models in order to use them in-game.

Peter Venkman - Laser, Suspend Ghosts, Hazard Protection.
Ghost Trap, Build #1 - Traps Ghosts.
Ghost Trap, Build #2 - Captures Goons & Ghosts, Special Attack.
Ghost Trap, Build #3 - Gold Blow-up, Special Weapon.
Ecto-1, Build #1 - Accelerator Switches.
Ecto-1, Build #2 - Accelerator Switches, Water Spray, Tow Bar, Growth (Plants), Hazard Cleaner.
Ecto-1, Build #3 - Dive, Silver Blow-up.

The Stay Puft Marshmallow Man is re-created in brick form, which is beyond creepy. That's pure nightmare fuel right there. Oddly enough, he appears in a normal form in the "Prime Time" story level. I wonder why they didn't use that model in the Ghostbusters level. The Mini-Stay Pufts he shoots out remind me of the Marshmallow Minions from Ghostbusters The Video Game - not in appearance, but in concept and function.

"Prime Time" Level (left), "A Spook Central Adventure" Level (right)

The collectible minikits are mini containment units, just like in the starter pack's Ghostbusters level. The Ghostbusters level has three trophies, as does each of the other extra levels. These appear as "DLC" on your trophy list. They're all the same: collect one minikit, meet the Rule Breaker stud requirement (426,000 studs), complete the level. The Ghostbusters level is really short if you're speed running it, but can feel quite long if you're trying to destroy everything and collect all of the studs. I think I spent about three hours playing the level. In a nice little touch, Peter has pink slime-covered hearts for his health bar, and the aiming reticle for the proton pack is a prohibition circle.


After the Ghostbusters level completes, you are automatically whisked away to the Ghostbusters adventure world, which is New York City at night. It's here where you can play as any of the four Ghostbusters. Ray, Egon and Winston are playable by using the character selector, highlighting Peter, and waiting until Peter's character token changes to the Ghostbuster of your choice. The Ghostbusters adventure world covers both of the original Ghostbusters films with Ghostbusters Headquarters (you only go into the garage bay), Shandor Building, New York Public Library (without the lions, but with the library ghost inside), Sedgewick Hotel (which has no quests to offer even though the hotel manager is standing outside), Statue of Liberty, Titanic (crashed atop the mainland), Manhattan Museum of Art (mistakenly called "Metropolitan Museum of Art"), Ray's Bookstore (no "Occult"), a series of slime-filled subway tunnels, The Institute For Advanced Theoretical Research lab (the outside looks nothing like the movie), and WKRR-TV Studio (World of the Psychic set is inside). I was really surprised to see the lab and TV station. I completely did not expect to see them in the game. Columbia University is the only major location that's not there.


Vigo is inside the museum (he gives you a quest) and the library ghost is inside the library (you need to own or "hire" Wonder Woman to get a gold brick from her). Slimer is there in the underground tunnels with a "follow the leader" quest for you. You get "repair" quests to restore Ghostbusters Headquarters (that's why there's no sign on the building initially), Ray's bookstore, the TV studio, the Institute For Advanced Theoretical Research, and the Statue of Liberty (which is why she's initially missing her head). If you have a flying character - which you won't, if you're just using the Starter Pack and Ghostbusters Level Pack - you can fly into Dana's Apartment through the hole blown in the side of the Shandor Building. Inside is the jukebox to repair. I learned this via an online video, as I don't have a flying character. I suppose when the Slimer Fun Pack is released in a few months, you can use him to get in there. If you collect all of the minikits in "The Phantom Zone" story level, you'll unlock a special event in the Ghostbusters world. I don't know what characters you'll need to achieve this.


All of the adventure worlds, not just the Ghostbusters world, are quite small and have all of the landmarks crammed together. For example, the Shandor Building is across the street from the Museum and the firehouse, and down the block from the library. They're not the expansive worlds you'll see in the previous standalone Lego games, such as The Hobbit, Lord of the Rings, Marvel, and Batman 2. It kinda feels like you're not getting your monies worth. My biggest issue with them is that they have a mini-map in the corner of the screen, but no full-screen map. Thankfully, they're all very small, so it isn't *too* much of an issue, but it would be easier to find things with a fullscreen map. A few of the standalone Lego games had one. Also, as with the levels, there are a lot of things you can not obtain without spending real money on additional characters, so you'll never be able to get 100% completion with just the starter and Ghostbusters pack characters. By the way, the Rule Breaker stud requirement for the Ghostbusters world is 950,000 (or 951,000) studs, which nets you a gold brick.

Okay, now that all of those details are out of the way, it's time to address one of the biggest concerns of Ghostbusters fans regarding the game: Who's doing the voices? The Ghostbusters level and world use a combination of archive audio (dialog lifted from the two movies) and sound-alikes or new voice actors. I wonder if they were prohibited from using Ghostbusters The Video Game's audio assets, or if they just didn't think of it. The new audio that almost all of the original actors recorded for that game would have given TT Games more material to work with. The audio that was pulled from the movies is sometimes used in a completely different context. It's quite weird hearing Dana say, "I don't believe this. Will you please leave?" to the Terror Dog chilling in her refrigerator instead of Peter. Two characters were replaced in the Ghostbusters level: Larry King is now a "News Reporter" and Casey Kasem is now "Sarah Smith". Very little audio is used of Ernie Hudson, and he's not credited. I wonder why. Ernie would have been the easiest of ALL of the cast to hire to voice new lines. As best as I can figure out, here's the audio breakdown:

• Bill Murray - Peter Venkman
• Dan Aykroyd - Ray Stantz
• Harold Ramis - Egon Spengler
• Sigourney Weaver - Dana Barrett
• Ernie Hudson - Winston Zeddemore (uncredited)
• Paddi Edwards - Gozer (uncredited)
• William Atherton - Walter Peck (uncredited)
• Michael Ensign - Hotel Manager (uncredited)

• Slimer - voiced by Frank Welker (not his Real Ghostbusters voice) (Slimer flying around the main menu, not sure about the one in the world).
• Janine Melnitz - a good soundalike in the story level (I actually thought it was Annie Potts), but not so good in the world.
• Louis Tully - a soundalike that doesn't sound a thing like Rick Moranis.
• Vigo - a soundalike that doesn't sound a thing like Max Von Sydow.

• Library Ghost - played by Ruth Oliver in the movie.
• Con Edison Man - played by Larry Dilg in the movie.
• Roger Grimsby - played by himself in the movie.

• News Reporter - originally Larry King (as himself) in the movie.
• Sarah Smith - originally Casey Kasem (as himself) in the movie.


  • A very fun game, in spite of not being able to "complete" it out of the box.
  • I applaud TT Games for managing to incorporate a natural-feeling ghost busting mechanic into a LEGO game!
  • Shows potential for a stand-alone Lego Ghostbusters game. It would be a great tie-in for the reboot this summer and could cover all aspects of Ghostbusters, just like the Lego Jurassic World game that was released last summer.
  • Constantly needing to move figures around the toy pad gets annoying real fast.
  • The price! At the time of this writing, the Starter Pack will set you back $99.99, no matter what system you have. The Level Packs retail for $29.99 each, and Fun Packs go for $14.99 each. So, if you're just strictly going for the Ghostbusters stuff, it'll cost you $160 for everything. That's pretty costly for a video game.
  • An internet connection is required for ALL non-starter pack content. This means that the extra content will be unplayable at some point - maybe 5, 10, or even 20 years down the road. Bear in mind that with the original hardware, you can still play NES games from 30 years ago, PlayStation 1 games from 20 years ago, and PlayStation 2 games from 10 years ago. You won't be able to say the same thing with the non-starter pack content for Lego Dimensions. So, remember that if you collect games with the intention of playing them for the long haul.

Honestly, I recommend this game as long as you know what you're getting yourself into beforehand - especially in regards to the price and the Internet connection requirement. There are a LOT of Lego Dimensions items to buy, and you may be wondering if you need to buy them all. What you need to buy depends on what you want to get out of the game. Check out the complete list of Lego Dimensions packs to buy that I posted in my review of the Ghostbusters 2016 Story Pack.

You can read more about Lego Dimensions on the official site, the official Facebook page, and the Lego Dimensions Wiki. For all Ghostbusters Lego Dimensions images, check out the gallery on the Spook Central Facebook page. Some more unmarked high-quality images can be found on the right sidebar of TrueAchievements.com. Also enjoy the videos embedded below.

[UPDATE - 5/12/2016]
I've written a review of the Stay Puft and Slimer Fun Packs, which includes an addendum to this review.

Finally, here are some additional videos on YouTube: Ghostbusters Starter Pack Level, Ghostbusters Starter Pack Level (no music), Stay Puft in "Prime Time" Level (at 7:12) (with player commentary), Ghostbusters Level Pack Walkthrough, Ghostbusters World Gameplay, Ghostbusters Level 100% Guide, Ghostbusters Story In Seven Minutes, All Cutscenes (TheHiddenBlade01), All Cutscenes (UPlayNetwork), All Character Highlight Reels.


Comment from: Anthony [Visitor]

One of the patches actually fixed the annoying bit with having to move Batman to a separate section of the toy pad, etc. It now has the option to press “circle” (ps3/4) or move to the other section. You still have to move between sections to master build, and to shake the boss lock-ons

Feb. 6, 2016 @ 08:08
Comment from: [Member]

Hi Anthony

Glad to hear that they fixed that. They must have gotten a LOT of negative feedback about that!

- Paul

Feb. 7, 2016 @ 16:41
Comment from: Jeff Stringer [Visitor]

So, why does it say, “Ray’s Book Store", instead of, “Ray’s Occult Book Store"?

Jan. 14, 2017 @ 01:54

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