Shot On Site - East Pavilion Hospital Stock Footage


Today's Shot on Site article will be a little different than the rest. Instead of focusing on a TV show or movie and ID'ing the locations used within, I will be writing about a piece of stock footage I've seen in a few different shows.

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Shot On Site - Crash and Bernstein Pizzeria


Here I am again with another Shot on Site article about the Disney XD series "Crash & Bernstein". This one is about a one-off location that, to my knowledge, only appeared in one episode.

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Shot On Site - I Didn't Do It Rumble Juice


The gang on the Disney Channel series I Didn't Do It hangs out at a juice bar called "Rumble Juice". Every time I watch an episode and they show a shot of the place (which I believe to be stock footage), I keep wanting to know where it is in real life.

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Shot On Site - Crash and Bernstein Apartment Building


Okay, so for my second Shot on Site article here, I will, again, be writing about a kid's show. Specifically, the Disney XD series "Crash & Bernstein". My next few SOS articles will be about this show because I already have the images ready for it.

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Shot On Site - Girl Meets World Nighthawk Diner


On Spook Central, I have a series of Shot On Site articles detailing Ghostbusters filming locations and how I, or others, were able to identify them. I like working on those articles, but the amount of Ghostbusters filming locations left to identify is very slim, and likely unidentifiable. So, the only way to continue the fun is to write articles about non-Ghostbusters filming locations. That's what I will be doing from time to time on this blog/site. The locations will be rather random. If I watch a movie or TV show, and I see a location that I'm able to identify, then I'll write about it. Sometimes it'll be a kids show, sometimes it'll be something for the adults...there'll be no rhyme or reason as to what I choose to write about, other then it being something I was able to identify and had fun doing so.

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Welcome To The New Blog / Beetlejuice Ghost Guide

Ladies and Gentlemen, children of all ages, welcome to the Greatest Show on Earth!

Okay, okay, maybe that's overstating things just a little bit. In any case, welcome to The Corner Penthouse, my new site/blog where I will post articles and insights on topics that are NOT Ghostbusters-related. Since August 1996, I've run the Ghostbusters fansite Spook Central. Occasionally, I've snuck some non-Ghostbusters items on there, but the plans I have would be TOO non-Ghostbusters to use there. I've become quite interested in identifying filming locations in TV shows and movies I watch, so the majority of stuff I have for this second site/blog will be stuff like that. I've identified WAY too many sites to use on Spook Central, and it's not a suitable project for The Corner Penthouse Facebook page, so I had to create a new site just to have a place for it.

You may notice that, even though this is a welcome post, it's not the first post here. I have decided to move all of the reviews and articles I've written on other sites over the past 15 years. I want to have all of my work in one place.

I'm opening this site on Halloween not with a filming location article, but with a rare Beetlejuice promo booklet eBook download. Back when I was in grade school in the 1980s, I acquired the "Beetlejuice: Beginner's Guide To Seeing Ghosts" theatrical promo booklet. I'm quite positive that this was given out to moviegoers at the first public screenings of Beetlejuice back in 1988. Before I sold it, I scanned it in so I could retain a digital copy, and archive it for future generations (something I do with vintage out-of-print Ghostbusters book as part of Spook Central's arm of the Ghostbusters PDF eBook Preservation Project). So, without further ado, click on the cover image to download the 2.8 Mb file. Thanks to Matthew Jordan (Spook Central and Ghostbusters Wiki staff member) for cleaning up the images.


By the way, the PDF has a Spook Central credits page because I'm too lazy to create a new one for this site.

No Holds Barred Blu-Ray Review


This review was originally written on April 20, 2014
Blu-Ray Has Better Extras, But They Replaced Hulk's "Real American" Music In Them!!!

When WWE finally released the Hulk Hogan/Tiny Lister flick "No Holds Barred" on DVD in 2012, I was overjoyed. Not because it's a good movie - far from it - but because it has special sentimental childhood value to me, so it was a film I wanted to have as part of my current video library (I had previously owned it on VHS and laserdisc). When that disc came out, two things I wondered about were (1) Why was there no simultaneous Blu-ray release?, and (2) Why does the DVD not include the tie-in wrestling matches and other promotional materials that WWE has in their massive tape library? The only extra on the DVD is a photo gallery. I put off buying the DVD for over a year because it wasn't worth the price being charged for so little content.

A few weeks ago, when I read that the film had just been released on Blu-ray, and with TWO of the tie-in wrestling matches, I was again overjoyed. I could finally have it on Blu-ray AND have TWO of the tie-in wrestling matches. (I don't remember if there were any more tie-in wrestling matches, though Tiny Lister DID appear in WCW as Z-Gangsta, so that's somewhat related.) The two bonus tie-in wrestling matches included are:

• Summerslam Match (8/28/1989, 29:51) - Zeus & "Macho Man" Randy Savage with Sensational Sherri vs. Hulk Hogan & Brutus Beefcake with Miss Elizabeth.

• "No Holds Barred" Steel Cage Match (12/27/1989, 18:12) - Zeus & "Macho Man" Randy Savage with Sensational Sherri vs. Hulk Hogan & Brutus Beefcake.

My heart absolutely sank when I played these matches and heard the most atrocious audio abomination playing in place of Hulk Hogan's classic "Real American" theme song. Yes, the song that defines the Hulk Hogan character has been replaced with music that not only doesn't sound even remotely close to "Real American", but is pure torture to listen to. Because - SPOILER ALERT - Hulk's team wins both matches, you are forced to hear this audio abomination at the beginning AND end of each match. What I don't understand is WHY "Real American" was replaced. It's been used on many WWE DVDs, such as those devoted to Hogan. I *think* WWE might have even bought the music, or at least the perpetual rights to it (though I could be wrong about that).

Offhand, it seems that Howard Finkel might have re-recorded his ring intro for Hulk so that the music could be replaced. I'm sure about this on the second match, where there is no commentary heard at all during the replacement music. Since that seems odd, I'd bet WWE doesn't have the commentary on a separate track, so they just had to cut out all of the commentary that was originally heard under "Real American".

Kurt Fuller (Hardemeyer in Ghostbusters II) and Hulk Hogan

The other bonus feature on the Blu-ray is the photo gallery that was on the DVD, except all images are shown in the full HD widescreen and are not framed into tiny boxes like on the DVD (the tradeoff is that the very top and bottom of the images is cut off on the Blu-ray). There are a total of 42 images on the Blu-ray. The DVD has one more image; the 26th image showing Rip by Randy's hospital bed. I have a feeling that this image was accidentally left off the Blu-ray as I see no reason for it to have been purposely removed.


The movie itself appears to be the same as on the DVD (I didn't compare them). Both have the New Line Cinema logo replaced with the WWE Studios logo at the start. The Blu-ray ends after the credits fade out, while the DVD shows a blue PG-13 rating screen after the credits. The movie runs 1:32:43 and contains 12 chapters.

The DVD has boot-up ads for WWE Home Video, ECW Unreleased Vol. 1, and Bending The Rules (movie with Edge and Jamie Kennedy). The Blu-ray doesn't have the first two, but has the last one and SEVEN MORE trailers shown at boot-up for all of the other WWE-produced movies. You have to click "next" on your remote to skip through all of the them (you can't jump straight to the menu). That's really annoying.

Overall, the Blu-ray is a vast improvement over the DVD, but falls short of what *could* have been - especially with the replacement of Hulk's "Real American" theme music.

Doreen Mulman (1961-2014)


It is with great sadness that I report that my dear friend, Doreen Mulman, passed away today at the young age of 52. I spoke with her roommate and our mutual friend, Nora Salisbury, who told me that she died of an apparent heart attack sometime after 9:00 am. [4/14/2014 UPDATE - I e-mailed Nora to inquire about the official cause of death and she told me that "on the death certificate it says primary cause was arteriosclerotic cardiovascular disease and secondary cause was congestive heart failure". So, essentially it was a heart attack that took our beloved Doreen :-( ]

For those of you who weren't around in the early days of the Ghostbusters online community, Doreen was a co-creator and co-webmistress of The Ghostbusters Fan Forum, which was the ultimate resource for fan artwork, writings, and other fan contributions (before these things were commonplace thanks to social networking sites). An Extreme Ghosthead since the 1980s, I was honored when Doreen accepted my request to be an admin on the Spook Central Facebook page. (Her last post was on February 28, 2014, which was a link to an article about the minor league baseball team, the Toledo Mud Hens, wearing Ghostbusters-inspired uniforms for a May 30th game in honor of the film's 30th anniversary and Harold Ramis' recent death.)

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Rest In Peace, My Father - Joel Rudoff


* Page 1 - Introduction
* Page 2 - The Funeral
* Page 3 - A Life In Pictures

It is with a heavy heart and a great deal of loss that I'm writing this message to inform all of my dear friends and online associates of the passing of my father, Joel Richard Rudoff, at the age of 69.

This was certainly NOT the first post of 2014 that I intended to write. I was actually hoping that post would be to happily report that I bought a new computer; a purchase that may happen at a much later date, or not at all at this point.

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Disney's Stitch: Experiment 626 PlayStation 2 Video Game Review


This review was originally written on October 11, 2012
Camera & Controls Make The Game Harder Than It Is, Worthless Unlockables, Flying Through Rings!!!

Disney's Stitch: Experiment 626 (re-released in Disney Classics packaging) is a 3D platformer based on characters from the 2002 animated Disney film "Lilo & Stitch", and is billed on the back of the case as a prequel to that film. As such, do not expect to see Lilo, Nani, or Pleakley in the game - though Stitch, Dr. Jumba Jookiba, Captain Gantu, and Dr. Habbitrale are all here.


If you've never seen the "Lilo & Stitch" movie, here's a brief synopsis of the events that take place at the start of the film:

Dr. Jumba Jookiba is put on trial by the Galactic Order for illegal genetic experiments, including his latest creation, Experiment 626: an aggressive and cunning creature that is nearly indestructible. Jumba is imprisoned while Experiment 626 is set to be exiled on a desert asteroid. However, 626 escapes during transport on Captain Gantu's ship. 626 hijacks a police spacecraft, but finding himself outnumbered and outgunned, activates the hyperdrive and eventually crash lands on Earth. The Grand Councilwoman orders Jumba to work with Agent Pleakley to recover 626 discreetly. 626 survives his crash landing, but is knocked unconscious by a passing truck, and is taken to an animal shelter because he is believed to be a breed of dog. Eventually a little girl named Lilo adopts him from the animal shelter and names him Stitch.

As this game takes place before those events, you'll see what Jumba did with Experiment 626 (aka Stitch) between the time of his "birth" and the time of his and Jumba's capture by the Galactic Order. The game presents the story through eight cutscenes, but it doesn't present it very well. At no point did I get a clear idea as to what the story was supposed to be. The manual actually presents the story better than the game does:

In a secret lab on a distant planet in a strange part of the universe, Experiment 626 is born. When he awakes, the now-inferior Experiment 621 is already there, watching jealously as the new 626 gets all of the attention and he is reduced to doing simple around-the-house chores. In another secret lab not so far away, Jumba's arch nemesis is hard at work on experiments of his own. The nefarious Dr. Habbitrale is racing to create mutants more powerful then anything cooked up in Jumba's lab. For his first test, 626 will make his way to Dr. Habbitrale's mountain hide-away and demonstrate that nothing is more powerful than Jumba's creations, and certainly nothing designed by Dr. Habbitrale. Meanwhile, Captain Gantu watches all of these proceedings aboard a gigantic military ship on the fringes of the galaxy. He is observing the activities of these scientists with a great deal of interest, waiting for them to cross the line. Perhaps their destructive little mutants will go a step too far this time... then it's a long, long stay in a very uncomfortable place for Jumba, Habbitrale, and their miserable little creations.

You control Experiment 626 as he takes part in a series of missions created by Jumba to test what his creation can do. In each of these, 626's chief goal is to collect DNA for Jumba to use in his ongoing genetic research, then reach the teleporter at the end of each level to return to the lab. 626 is fond of destruction, so along the way he will do his best to cause as much mayhem as possible, while still getting the job done. As 626 collects more DNA, more worlds will open for exploration...and destruction! Standing in the way will be many enemies: Buzzers, Mutant Greemas, Soldiers, Heavy Soldiers, and Frogbots. Bosses include Dr. Habbitrale in his giant robot, Experiment 621 (after being mutated), and Captain Gantu.



The game is a basic 3D platformer, with exploration, item finding, and fighting enemies. Although 626 has sharp claws, you will not use them at all to cause any sort of destruction. Instead, you'll be shooting your way through the levels with a Plasma Ray Gun, wielding up to four at once. While defeating enemies and blowing up as much stuff as possible, you'll also be collecting DNA to open additional levels, and finding hidden film reels to unlock videos in the Secrets section.

When you first start playing the game, the first thing you'll notice is that the camera and the controls conspire against you in an effort to make the game harder than it is. The camera constantly snaps behind 626, thus never staying where you'd want it to. You can control the camera, somewhat, with the right analog stick, but you can't move it around a full 360 degrees. You can only move it 180 degrees in each direction, and you need to hold the stick in place in order to see anything. Once you let go, it snaps right back behind 626. Pressing in on the right analog stick to have 626 face the same direction as the camera helps, as it's the only way to get him to turn without moving, but holding the camera in place with the stick and then pressing in on it is a bit awkward to do.

The biggest flaw with the controls is that you're *always* running - well, if you use the left analog stick to move 626, that is. You see, the d-pad is used for walking, and the left analog stick is used for running. Most people would use the stick to move around a character on-foot (does anyone even use the d-pad for character movement anymore?), so why they wouldn't implement true analog controls is beyond me. In order to get 626 to walk using the stick, you have to tilt it so ever-so-precisely slightly, that it's too annoying to bother with. Yet, if you use the stick alone, you'll be running around all the time, which will lead to a lot of unnecessary deaths.

Besides that, the controls will often change if the camera changes in relation to 626. If I hold the camera in front of 626 and press Down, he'll walk forward (towards the camera). If I let go of the right analog stick, and thus the camera snaps back behind 626, now I'll start walking in the opposite direction. This becomes frustratingly annoying when you're wall crawling upside down, as the controls will usually flip themselves mid-move. I'll be pressing Down to go forward while upside down on a horizontal surface, and once I get to a vertical surface the control for forward is now Up, even though I was still in the middle of moving forward. The boss fight against Experiment 621 (boss fight #2) was a pain in the butt because of this.

When I first started playing the game, I was suffering unnecessary deaths in just the first level thanks to this killer combination of crappy camera and cruddy controls. Mind you, I've been playing video games for over 25 years, and many of them have been 3D platformers, so I'm no beginner.

At strange as this sounds, you *will* get used to the poor controls and camera, though that doesn't excuse the developers from not doing a better job on both of them. After beating the game, I went back and replayed some of the earlier levels, and was able to breeze through them. That said, this isn't the type of game that should have a steep learning curve. I can't imagine many kids having the patience to get used to the game as much as I did.

Some of the annoyance is lessened by the fact that you have infinite lives (but not infinite health). Besides that, on all levels (including boss fights) your progress is not lost when you die; you'll just warp back to the last checkpoint you activated. Coupled with your infinite lives, it means you can keep going until you finally get to the end of the level or defeat the boss or get frustrated by the game and turn it off.

That said, health pick-ups (called Alien Toes, but they look like blue-green chicken drumsticks) are plentiful, and most enemies are pushovers, especially with the lock-on aim. Most of them can be defeated by going through the game with guns blazing. You have infinite ammo, and can wield up to four guns at a time, so it's only the enemies that are immune to gunfire that will present even the slightest bit of a challenge. Even then, you'll die most frequently from the platforming aspects of the game (especially due to the poor controls and camera), than you will from the enemies.

As I said, there's a lock-on aim function, but it only locks on to enemies. There is no manual aim. You can only shoot crates, crystals, tikis, etc., by blindly shooting in their direction. The easiest way to shoot them is to get right up next to them, but since you take damage from the explosions, that's not suggestible.

On each level you need to collect DNA in order to open up the other levels. DNA is plentiful, but some are placed in locations where you can only get them if you kill yourself. I don't understand why the level designers would do such a stupid thing. Thankfully, you don't need to collect all of the DNA in order to unlock all levels. You'll only need 640 of the 900 DNA strewn throughout the levels in order to unlock the last boss fight.

DNA isn't the only collectible in the game, though it's the only thing you need to gather in order to progress. Also hidden in each level are some film reels. Some are hidden, others will be given to you if you play a game of follow-the-leader/tag with the Squid Bots. The Squid Bots are these upright-standing blue whale/popcorn shrimp-looking things that are also hidden in each level. Find one, touch it, and then follow it to each location it stops at, and if you complete the chase, you get a film reel. That's all easier said than done because the Squid Bots do not stay in each place for very long. If you don't get to it before it disappears, you have to go back to the starting position and try all over again. You're supposed to use 626's Slow Motion ability to follow the Squid Bots, but the ability only lasts for a few seconds before you have to press the Slow Mo button again, and each usage drains your Slow Mo meter. So not only do you have to keep pressing the Slow Mo button, but chances are you won't have enough energy on the meter to last the entire chase.

Needless to say, after the first few times playing with a Squid Bot, you'll eventually find them too annoying to bother with and will ignore them completely. It's not like there's a great reward for getting the film reels, anyway. You use them to buy unlockable videos in the erroneously-named "Secrets" section ("Movies" or "Videos" is a better name as that's all that's in there). All of the purchasable film clips and trailers can all be found on the "Lilo & Stitch" movie DVD (except for the theatrical trailer - which is unlocked from the start anyway), so there's no point in bothering to unlock them. You can buy the DVD really cheaply these days (especially used), and the PlayStation 2 can play DVDs, which makes getting the film reels in the levels and unlocking the videos all that more pointless. I picked up a copy of the DVD earlier this year for $4 in a thrift shop. I paid $10 for this game brand new. Guess which I'll get more enjoyment from?

Every level is pretty linear, but sometimes the game doesn't give you a clear idea as to where you're supposed to go. Level 4-4 ("Error #626") is one example. I couldn't figure out how to get out of the starting area. They gave me a grapple gun, but I couldn't get it to latch onto anything. There were pipes that it *should* have easily latched onto, but it didn't. After a half-hour of trying, I eventually got it to latch onto a coupling on the pipe, and then a coupling on another pipe, so that I could swing onto the ledge that lead out of the room - but only after I jumped onto one of the destructible purple/black yellow caution-striped devices, and then swung myself on top of the first pipe. I get the feeling that this wasn't the way the game designers intended this area to be passed, but it was the only way I could get the game to let me through.

On some levels you will be given a Grapple Gun or a Jetpack to get around, but only for those levels (you lose them once you exit the level). The grapple gun is fun, and provides a nice diversion from the usual jumping and double-jumping; the jetpack not so much. On the jetpack levels, you're told that you have to keep flying through rings - didn't Superman have to go through this nonsense in that crappy Nintendo 64 game? - in order to keep getting more jetpack fuel. What you're not told is that, in reality, you also have to keep flying through rings in order to NOT DIE! You're participating in a timed race without being told as much. So even if you decide to land somewhere and turn off the jetpack, with plenty of fuel left to keep going to the next ring, you're gonna be killed simply because you didn't go through the next ring before it closed. So much for exploring.

You exit each level by stepping onto a small teleporter pad. However, there's no confirmation to leave a level. Once you step onto the teleporter pad, that's it. Many times I accidentally stepped onto the pad before I got a chance to explore the area surrounding the pad for collectibles. On Level 3-3 ("Jungle Flight"), I jetpacked over the teleport pad without even knowing it was there - thus ruining my chance of getting the collectibles that were right next to it, unless I replay the level from the beginning (it was annoying enough to go through it the first time).

The game auto-saves when you exit a level via a teleporter pad, as well as when you exit the level through the pause menu's Level Select option. Exiting the level though the pause menu is the only way you can manually save your game, but when you go back into the level, you'll be back at the start, and not at the last checkpoint from where you left.


The voice acting is top-notch as all of the actors from the movie reprise their roles here: Chris Sanders as Experiment 626/Stitch, David Ogden Stiers as Dr. Jumba Jookiba, Kevin Michael Richardson as Captain Gantu, the legendary Frank Welker as Experiment 621, and James Arnold Taylor as Dr. Habbitrale. Zoe Caldwell, who voiced the Grand Councilwoman in the movie, is listed in the cast, but her movie character does not appear in the game (except in the movie clips). Voice actress Jennifer Hale is also listed in the voice cast, but I don't know which character she voiced in the game (there were no female characters that I can recall).

The use of the voice samples can be rather hit or miss. As you play through the game, different characters will chime in with comments, but these comments rarely have anything to do with what's going on. Even worse, those clips repeat frequently!

None of the music from the movie is used in the video game, but since the game takes place on exotic planets and space environments, and not Hawaii, I wouldn't have expected for the movie music to appear. There's some techno/rock music used, but I can't say that I paid much attention to it. All of the sound effects sound appropriate to their use, so no complaints there.

The graphics are serviceable, but lack the polish of later PlayStation 2 games. The game definitely looks like one that was made in 2002. When I first popped the game in, I thought the graphics were quite poor, but they grew on me. I still think the menu text looks very plain; very PlayStation 1-ish.


• 626 is supposed to be an ultimate force of destruction, but he does no hands-on destroying. With his four claws, he should be tearing apart the environments and the enemies. Instead, he uses his guns to destroy everything - like we haven't seen *that* many times before.

• Standing too close to explosive crates (all destructible items?) while destroying them will take health away from 626. I thought he was virtually indestructible?

• The Level Select menu tells you how much DNA you got, and still need to get, in each level, but gives you no information on the film reels. It's only when you complete a level (or exit through the pause menu's Level Select option) that you can see how many film reels you've obtained, and how many you still have left to find on that level. That means that unless you take notes and keep track while playing the game, you won't know what levels you need to go back to to get more film reels. How could the lack of this *essential* "feature" not be noticed during the testing phase of the game's production?!?

• The game doesn't activate checkpoints unless you specifically go right over or next to them. This is a problem in areas where the game provides a path below the checkpoint. One example of this is Level 4-1, "Energy Lines", where you can easily grapple past a high checkpoint by taking the low path underneath it.

• There are only 15 levels in the game (though most are kinda long), and only 3 boss fights. It won't take you very long to go through the whole game.

• The last level before the final boss (Level 4-5, "Stitch In Space") is INSANE! It's one of those damn jetpack through the rings races, except you're in a very tight tunnel, the rings are really small, and you're not given enough time to go through them. Luckily, if you collect enough DNA to unlock the final boss, you don't have to bother with this level. Ironically, the final boss is extremely easy to defeat.


The "Secrets" section contains the following unlockable videos: the "Lilo & Stitch" theatrical trailer; 21 clips from the "Lilo & Stitch" movie; 3 "Interstitchals" (clips from the "Lilo & Stitch" trailers in which Stitch invades "Beauty & The Beast", "Aladdin", and "The Little Mermaid"); and 8 in-game cinematics. The trailer is unlocked from the start and the in-game cinematics unlock as you play. The others can be purchased for 2 to 6 film reels each (you'll need 101 film reels to buy them all).

Here's the complete list of unlockable videos, along with their runtimes that I personally timed using a stopwatch. It kinda goes without saying, but I'll say it anyway: If you have not seen the "Lilo & Stitch" movie, watching all of these film clips WILL spoil the movie for you. All of the non in-game cinematic videos are presented in 4:3 letterbox, thus preserving the original aspect ratios. The movie on the DVD is, of course, 16:9 Anamorphic Widescreen.

01. Theatrical Trailer (2:17) [not on DVD]
02. Stitch's Trial (0:38)
03. Breaking Free (1:08)
04. Cruiser Chase (0:24)
05. Hyperdrive (0:34)
06. Pudge's Story (0:51)
07. This Is Scrump (0:52)
08. Meeting Bubbles (1:05)
09. Practical Voodoo (0:30)
10. Falling Star (0:21)
11. Arrival On Earth (0:41)
12. Meeting Lilo (0:26)
13. Adopting Stitch (0:28)
14. Bounty Hunters (0:35)
15. Ugly Dog (0:27)
16. Bike Ride (0:30)
17. Jumba Disguised (0:40)
18. Arriving Home (0:39)
19. Evil Koala (0:23)
20. Jumba Attacks (0:26)
21. Gantu's Ambush (0:58)
22. Exile On Earth (0:16)
23. Interstitchal 1: Beauty & The Beast (Trailer) (0:54) [cuts off theatrical date & narration at end; present on DVD]
24. Interstitchal 2: Aladdin (Trailer) (0:54) [cuts off theatrical date & narration at end; present on DVD]
25. Interstitchal 3: The Little Mermaid (Trailer) (0:51) [cuts off theatrical date & narration at end; present on DVD]
26. In-Game Cinema 1 (0:42)
27. In-Game Cinema 2 (1:17)
28. In-Game Cinema 3 (0:28)
29. In-Game Cinema 4 (0:37)
30. In-Game Cinema 5 (0:57)
31. In-Game Cinema 6 (0:18)
32. In-Game Cinema 7 (0:20)
33. In-Game Cinema 8 (0:54)

Adding up all of the film clips (videos #2-#22), you get a total of 12:52 from a movie that runs 1:25:12 (DVD runtime). Adding up all of the in-game cinematics (videos #26-#33), you get a total of 5:33, which proves that not much time is devoted to the story. Adding up all of the trailers (videos #1, #23, #24, #25), you get a total of 4:56. Adding up everything, you get a total of 23:21 (minutes:seconds).

You can replay the levels to get missing DNA and film reels, but what's the point? Once you've gotten enough DNA to unlock all levels, why bother getting the rest? The film reels are even more pointless as there's no need to even bother collecting them at all (especially since some of them are extremely hard to get), as all of the videos that you can unlock with them (minus the theatrical trailer - which is unlocked from the start anyway) are available in better quality on the "Lilo & Stitch" movie DVD (where the film clips are presented in the proper context). The "Lilo & Stitch" movie DVD is available in the 1-Disc Original Edition (alt listing) and the 2-Disc Big Wave Edition. (I don't know if the Blu-ray release retains all of the bonus featuresa from the DVDs.)

As far as I'm aware, there's no special prize for getting all of the DNA and film reels (100% completion).


Rent... and that's only if you like the non-human Lilo & Stitch characters.

If you decide that you want to play through this game, I guarantee you that you'll only want to play through it once, and will have no desire to play through it ever again.